What I've found is that digital imaging is in a fascinating space; it's only just - say over the past 2-3 years - got out of what I call the "Bear" phase. Not bear in the financial markets sense, but in the "People look at a dancing bear not because of how well it dances, but because it dances at all". The technology has now reached the point that it's mostly better than film. But, there's still lots of innovation coming down the track. Up until recently, digital cameras concentrated on just being more convenient than, and as good as, film. So digital imaging was focussed on being "just like film" only better. That's what's changing now. Things like sensor resolution, the "more megapixels race" are close to done; in the high end DSLR format, we're up against the limits of lenses and basic physics. So now what's starting to happen is things like the "d-lighting" on Nikon's new generation DSLR's. Something that has no analog in the film world. Similarly, some of the capabilities being built raw developers have no analog in the darkroom - e.g., Lightroom's "smart vibrance", a vibrance control that can recognize skin tones, and leave them untouched while colors around the skin can be made brighter.
Along the way, I also wrote CornerFix, which I talk about more in another post. That re-involved me in Windows C++ programming as well as involved me for the first time in programming for the Mac, which was a journey in of itself. So, while I'm active on some of the photography forums - e.g., the LUF (www.l-camera-forum.com). - this is where I talk about some of the deep technology issues, some of the really broad "where are we going" stuff, or about some of the programming that I do. So that's what this about - a mix a deep imaging technology, what's happening to the photography market, and stuff about Windows and Mac software development.
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